_GET_SOCIAL_MATCHMAKING_ALLOWED
Hash
0xD0541EF28E9C4783Runtime name
GetSocialMatchmakingAllowedNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GET_SOCIAL_MATCHMAKING_ALLOWED();Returns BOOL
Usage
local retval = GetSocialMatchmakingAllowed()
-- always works, by hash
local retval = Citizen.InvokeNative(0xD0541EF28E9C4783, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetSocialMatchmakingAllowed();
// by hash
const retval = Citizen.invokeNative('0xD0541EF28E9C4783', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD0541EF28E9C4783);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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