RedM Natives

_NETWORK_GET_ROS_TITLE_NAME

Returns CGameConfig->ConfigOnlineServices->RosTitleName (see gameconfig.xml)

Hash0xAC6153A0722F524C
Runtime nameNetworkGetRosTitleName
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

const char* _NETWORK_GET_ROS_TITLE_NAME();

Returns const char*

Description

Returns CGameConfig->ConfigOnlineServices->RosTitleName (see gameconfig.xml)

Usage

Lua
local retval = NetworkGetRosTitleName()

-- always works, by hash
local retval = Citizen.InvokeNative(0xAC6153A0722F524C, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = NetworkGetRosTitleName();

// by hash
const retval = Citizen.invokeNative('0xAC6153A0722F524C', Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0xAC6153A0722F524C);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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