_NETWORK_GET_ROS_TITLE_NAME
Returns CGameConfig->ConfigOnlineServices->RosTitleName (see gameconfig.xml)
Hash
0xAC6153A0722F524CRuntime name
NetworkGetRosTitleNameNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
const char* _NETWORK_GET_ROS_TITLE_NAME();Returns const char*
Description
Returns CGameConfig->ConfigOnlineServices->RosTitleName (see gameconfig.xml)
Usage
local retval = NetworkGetRosTitleName()
-- always works, by hash
local retval = Citizen.InvokeNative(0xAC6153A0722F524C, Citizen.ResultAsString())JavaScript and C#
const retval = NetworkGetRosTitleName();
// by hash
const retval = Citizen.invokeNative('0xAC6153A0722F524C', Citizen.returnResultAnyway(), Citizen.resultAsString());string retval = Function.Call<string>((Hash)0xAC6153A0722F524C);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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