RedM Natives

_NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED

Hash0x25189F9908E9CD65
Runtime nameNetworkHasCurrentGetGamerStatusStarted
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_HAS_CURRENT_GET_GAMER_STATUS_STARTED();

Returns BOOL

Usage

Lua
local retval = NetworkHasCurrentGetGamerStatusStarted()

-- always works, by hash
local retval = Citizen.InvokeNative(0x25189F9908E9CD65, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkHasCurrentGetGamerStatusStarted();

// by hash
const retval = Citizen.invokeNative('0x25189F9908E9CD65', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x25189F9908E9CD65);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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