_NETWORK_SESSION_SHUTDOWN
Only used in R* Script startup_clip
Hash
0xFD4272A137703449Runtime name
NetworkSessionShutdownNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _NETWORK_SESSION_SHUTDOWN();Returns void
Description
Only used in R* Script startup_clip
Only used in R* Script startup_clip Seems to just kill the network connection, sets the players coords to 0, 0, 0 when doing GetEntityCoords
Usage
NetworkSessionShutdown()
-- always works, by hash
Citizen.InvokeNative(0xFD4272A137703449)JavaScript and C#
NetworkSessionShutdown();
// by hash
Citizen.invokeNative('0xFD4272A137703449');Function.Call((Hash)0xFD4272A137703449);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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