RedM Natives

_NETWORK_SESSION_SHUTDOWN

Only used in R* Script startup_clip

Hash0xFD4272A137703449
Runtime nameNetworkSessionShutdown
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _NETWORK_SESSION_SHUTDOWN();

Returns void

Description

alloc8or RDR3 NativeDB

Only used in R* Script startup_clip

VORPCORE RDR3natives

Only used in R* Script startup_clip Seems to just kill the network connection, sets the players coords to 0, 0, 0 when doing GetEntityCoords

Usage

Lua
NetworkSessionShutdown()

-- always works, by hash
Citizen.InvokeNative(0xFD4272A137703449)
JavaScript and C#
JavaScript
NetworkSessionShutdown();

// by hash
Citizen.invokeNative('0xFD4272A137703449');
C#
Function.Call((Hash)0xFD4272A137703449);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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