_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE
Hash
0xEB6027FD1B4600D5Runtime name
NetworkSpawnConfigAddPropertyPreferenceNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE(int configProperty, BOOL include, float weight);Parameters
| Name | Type | Description |
|---|---|---|
configProperty | int | — |
include | BOOL | — |
weight | float | — |
Returns void
Usage
NetworkSpawnConfigAddPropertyPreference(configProperty, include, weight)
-- always works, by hash
Citizen.InvokeNative(0xEB6027FD1B4600D5, configProperty, include, weight)JavaScript and C#
NetworkSpawnConfigAddPropertyPreference(configProperty, include, weight);
// by hash
Citizen.invokeNative('0xEB6027FD1B4600D5', configProperty, include, weight + 0.0000001);Function.Call((Hash)0xEB6027FD1B4600D5, configProperty, include, weight);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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