RedM Natives

_SET_LAUNCH_PARAM_VALUE

Hash0x668AF6E4933AC13F
Runtime nameSetLaunchParamValue
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_LAUNCH_PARAM_VALUE(const char* paramName, const char* value);

Parameters

NameTypeDescription
paramNameconst char*—
valueconst char*—

Returns void

Usage

Lua
SetLaunchParamValue(paramName, value)

-- always works, by hash
Citizen.InvokeNative(0x668AF6E4933AC13F, paramName, value)
JavaScript and C#
JavaScript
SetLaunchParamValue(paramName, value);

// by hash
Citizen.invokeNative('0x668AF6E4933AC13F', paramName, value);
C#
Function.Call((Hash)0x668AF6E4933AC13F, paramName, value);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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