RedM Natives

_TEXTURE_DOWNLOAD_RELEASE_BY_NAME

Hash0x7A17B7981560FFA5
Runtime nameTextureDownloadReleaseByName
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TEXTURE_DOWNLOAD_RELEASE_BY_NAME(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns void

Usage

Lua
TextureDownloadReleaseByName(name)

-- always works, by hash
Citizen.InvokeNative(0x7A17B7981560FFA5, name)
JavaScript and C#
JavaScript
TextureDownloadReleaseByName(name);

// by hash
Citizen.invokeNative('0x7A17B7981560FFA5', name);
C#
Function.Call((Hash)0x7A17B7981560FFA5, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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