_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID
Hash
0xE2C3CEC3C0903A00Runtime name
TextureDownloadTextureNameIsValidNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID(const char* name);Parameters
| Name | Type | Description |
|---|---|---|
name | const char* | — |
Returns BOOL
Usage
local retval = TextureDownloadTextureNameIsValid(name)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE2C3CEC3C0903A00, name, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = TextureDownloadTextureNameIsValid(name);
// by hash
const retval = Citizen.invokeNative('0xE2C3CEC3C0903A00', name, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE2C3CEC3C0903A00, name);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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