_0xBFA6B7731C3BAF02
Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region) Does nearly the same thing as INSTANTLY_FILL_PED_POPULATION?
Hash
0xBFA6B7731C3BAF02Runtime name
N_0xbfa6b7731c3baf02NamespacePED
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xBFA6B7731C3BAF02();Returns void
Description
Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region)
Does nearly the same thing as INSTANTLY_FILL_PED_POPULATION?
Usage
N_0xbfa6b7731c3baf02()
-- always works, by hash
Citizen.InvokeNative(0xBFA6B7731C3BAF02)JavaScript and C#
N_0xbfa6b7731c3baf02();
// by hash
Citizen.invokeNative('0xBFA6B7731C3BAF02');Function.Call((Hash)0xBFA6B7731C3BAF02);- This native has no known name, so the runtime exposes it only as
N_0xbfa6b7731c3baf02(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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