RedM Natives

_0xBFA6B7731C3BAF02

Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region) Does nearly the same thing as INSTANTLY_FILL_PED_POPULATION?

Hash0xBFA6B7731C3BAF02
Runtime nameN_0xbfa6b7731c3baf02
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBFA6B7731C3BAF02();

Returns void

Description

Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region)
Does nearly the same thing as INSTANTLY_FILL_PED_POPULATION?

Usage

Lua
N_0xbfa6b7731c3baf02()

-- always works, by hash
Citizen.InvokeNative(0xBFA6B7731C3BAF02)
JavaScript and C#
JavaScript
N_0xbfa6b7731c3baf02();

// by hash
Citizen.invokeNative('0xBFA6B7731C3BAF02');
C#
Function.Call((Hash)0xBFA6B7731C3BAF02);
  • This native has no known name, so the runtime exposes it only as N_0xbfa6b7731c3baf02 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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