ADD_ARMOUR_TO_PED
Same as SET_PED_ARMOUR, but ADDS 'amount' to the armor the Ped already has.
Hash
0x5BA652A0CD14DF2FRuntime name
AddArmourToPedNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5BA652A0CD14DF2FSignature
void ADD_ARMOUR_TO_PED(Ped ped, int amount);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
amount | int | — |
Returns void
Description
Same as SET_PED_ARMOUR, but ADDS 'amount' to the armor the Ped already has.
Usage
AddArmourToPed(ped, amount)
-- always works, by hash
Citizen.InvokeNative(0x5BA652A0CD14DF2F, ped, amount)JavaScript and C#
AddArmourToPed(ped, amount);
// by hash
Citizen.invokeNative('0x5BA652A0CD14DF2F', ped, amount);Function.Call((Hash)0x5BA652A0CD14DF2F, ped, amount);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.