RedM Natives

REGISTER_HATED_TARGETS_AROUND_PED

Based on TASK_COMBAT_HATED_TARGETS_AROUND_PED, the parameters are likely similar (PedHandle, and area to attack in).

Hash0x9222F300BF8354FE
Runtime nameRegisterHatedTargetsAroundPed
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9222F300BF8354FE

Signature

void REGISTER_HATED_TARGETS_AROUND_PED(Ped ped, float radius);

Parameters

NameTypeDescription
pedPed—
radiusfloat—

Returns void

Description

Based on TASK_COMBAT_HATED_TARGETS_AROUND_PED, the parameters are likely similar (PedHandle, and area to attack in).

Usage

Lua
RegisterHatedTargetsAroundPed(ped, radius)

-- always works, by hash
Citizen.InvokeNative(0x9222F300BF8354FE, ped, radius)
JavaScript and C#
JavaScript
RegisterHatedTargetsAroundPed(ped, radius);

// by hash
Citizen.invokeNative('0x9222F300BF8354FE', ped, radius + 0.0000001);
C#
Function.Call((Hash)0x9222F300BF8354FE, ped, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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