RedM Natives

REMOVE_SCENARIO_BLOCKING_AREA

Hash0x31D16B74C6E29D66
Runtime nameRemoveScenarioBlockingArea
NamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x31D16B74C6E29D66

Signature

void REMOVE_SCENARIO_BLOCKING_AREA(Any p0, BOOL p1);

Parameters

NameTypeDescription
p0Any—
p1BOOL—

Returns void

Usage

Lua
RemoveScenarioBlockingArea(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x31D16B74C6E29D66, p0, p1)
JavaScript and C#
JavaScript
RemoveScenarioBlockingArea(p0, p1);

// by hash
Citizen.invokeNative('0x31D16B74C6E29D66', p0, p1);
C#
Function.Call((Hash)0x31D16B74C6E29D66, p0, p1);

See also

Sources

alloc8or RDR3 NativeDB

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