ADD_SCENARIO_BLOCKING_AREA
Hash
0x1B5C85C612E5256ERuntime name
AddScenarioBlockingAreaNamespacePED
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1B5C85C612E5256ESignature
int ADD_SCENARIO_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags);Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
p6 | BOOL | — |
blockingFlags | int | — |
Returns int
Description
blockingFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScenarioBlockingFlags
Usage
local retval = AddScenarioBlockingArea(x1, y1, z1, x2, y2, z2, p6, blockingFlags)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1B5C85C612E5256E, x1, y1, z1, x2, y2, z2, p6, blockingFlags, Citizen.ResultAsInteger())JavaScript and C#
const retval = AddScenarioBlockingArea(x1, y1, z1, x2, y2, z2, p6, blockingFlags);
// by hash
const retval = Citizen.invokeNative('0x1B5C85C612E5256E', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, p6, blockingFlags, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x1B5C85C612E5256E, x1, y1, z1, x2, y2, z2, p6, blockingFlags);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Enums and flags
- eScenarioBlockingFlags 8 values
See also
Sources
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