RedM Natives

_ADD_SCENARIO_BLOCKING_VOLUME

Hash0x4C39C95AE5DB1329
Runtime nameAddScenarioBlockingVolume
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _ADD_SCENARIO_BLOCKING_VOLUME(Volume volume, BOOL p1, int flag);

Parameters

NameTypeDescription
volumeVolume—
p1BOOL—
flagint—

Returns Any

Description

Usage

Lua
local retval = AddScenarioBlockingVolume(volume, p1, flag)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4C39C95AE5DB1329, volume, p1, flag, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddScenarioBlockingVolume(volume, p1, flag);

// by hash
const retval = Citizen.invokeNative('0x4C39C95AE5DB1329', volume, p1, flag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4C39C95AE5DB1329, volume, p1, flag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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