RedM Natives

_CLEAR_PED_GRAPPLE_FLAG

Hash0xEAE3B5B019C8D23F
Runtime nameClearPedGrappleFlag
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_PED_GRAPPLE_FLAG(Ped ped, int flag);

Parameters

NameTypeDescription
pedPed—
flagint—

Returns void

Usage

Lua
ClearPedGrappleFlag(ped, flag)

-- always works, by hash
Citizen.InvokeNative(0xEAE3B5B019C8D23F, ped, flag)
JavaScript and C#
JavaScript
ClearPedGrappleFlag(ped, flag);

// by hash
Citizen.invokeNative('0xEAE3B5B019C8D23F', ped, flag);
C#
Function.Call((Hash)0xEAE3B5B019C8D23F, ped, flag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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