RedM Natives

_GET_PED_GRAPPLE_FLAG

Hash0xF3C873ED0C595109
Runtime nameGetPedGrappleFlag
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_PED_GRAPPLE_FLAG(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Usage

Lua
local retval = GetPedGrappleFlag(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF3C873ED0C595109, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPedGrappleFlag(ped);

// by hash
const retval = Citizen.invokeNative('0xF3C873ED0C595109', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF3C873ED0C595109, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.