RedM Natives

_SET_PED_GRAPPLE_FLAG

Hash0x789DABD18E9024DB
Runtime nameSetPedGrappleFlag
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_GRAPPLE_FLAG(Ped ped, int flag, BOOL enable);

Parameters

NameTypeDescription
pedPed—
flagint—
enableBOOL—

Returns void

Usage

Lua
SetPedGrappleFlag(ped, flag, enable)

-- always works, by hash
Citizen.InvokeNative(0x789DABD18E9024DB, ped, flag, enable)
JavaScript and C#
JavaScript
SetPedGrappleFlag(ped, flag, enable);

// by hash
Citizen.invokeNative('0x789DABD18E9024DB', ped, flag, enable);
C#
Function.Call((Hash)0x789DABD18E9024DB, ped, flag, enable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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