RedM Natives

_FAKE_SET_PED_LOCO_INJURED

Hash0x8B3CB08158E98481
Runtime nameFakeSetPedLocoInjured
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _FAKE_SET_PED_LOCO_INJURED(Ped ped, BOOL enabled);

Parameters

NameTypeDescription
pedPed—
enabledBOOL—

Returns void

Usage

Lua
FakeSetPedLocoInjured(ped, enabled)

-- always works, by hash
Citizen.InvokeNative(0x8B3CB08158E98481, ped, enabled)
JavaScript and C#
JavaScript
FakeSetPedLocoInjured(ped, enabled);

// by hash
Citizen.invokeNative('0x8B3CB08158E98481', ped, enabled);
C#
Function.Call((Hash)0x8B3CB08158E98481, ped, enabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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