_FORCE_PED_DEATH
Hash
0x1CE875505D45338ARuntime name
ForcePedDeathNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _FORCE_PED_DEATH(Ped ped, Ped pedKiller, Hash weapon);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
pedKiller | Ped | — |
weapon | Hash | — |
Returns void
Description
femga rdr3_discoveries · research notes
0x1CE875505D45338A (By Mido)
Citizen.InvokeNative(0x1CE875505D45338A, PlayerPedId(), 0, 0)
it's killing my pedUsage
ForcePedDeath(ped, pedKiller, weapon)
-- always works, by hash
Citizen.InvokeNative(0x1CE875505D45338A, ped, pedKiller, weapon)JavaScript and C#
ForcePedDeath(ped, pedKiller, weapon);
// by hash
Citizen.invokeNative('0x1CE875505D45338A', ped, pedKiller, weapon);Function.Call((Hash)0x1CE875505D45338A, ped, pedKiller, weapon);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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