RedM Natives

_FORCE_PED_DEATH

Hash0x1CE875505D45338A
Runtime nameForcePedDeath
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _FORCE_PED_DEATH(Ped ped, Ped pedKiller, Hash weapon);

Parameters

NameTypeDescription
pedPed—
pedKillerPed—
weaponHash—

Returns void

Description

femga rdr3_discoveries · research notes

0x1CE875505D45338A		 (By Mido)
Citizen.InvokeNative(0x1CE875505D45338A, PlayerPedId(), 0, 0)
it's killing my ped

Usage

Lua
ForcePedDeath(ped, pedKiller, weapon)

-- always works, by hash
Citizen.InvokeNative(0x1CE875505D45338A, ped, pedKiller, weapon)
JavaScript and C#
JavaScript
ForcePedDeath(ped, pedKiller, weapon);

// by hash
Citizen.invokeNative('0x1CE875505D45338A', ped, pedKiller, weapon);
C#
Function.Call((Hash)0x1CE875505D45338A, ped, pedKiller, weapon);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.