RedM Natives

_GET_PED_DRUNKNESS

Returns ped drunk level

Hash0x6FB76442469ABD68
Runtime nameGetPedDrunkness
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_PED_DRUNKNESS(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns float

Description

Returns ped drunk level
_H* or _I*

Usage

Lua
local retval = GetPedDrunkness(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6FB76442469ABD68, ped, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPedDrunkness(ped);

// by hash
const retval = Citizen.invokeNative('0x6FB76442469ABD68', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x6FB76442469ABD68, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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