_SET_PED_DRUNKNESS
Hash
0x406CCF555B04FAD3Runtime name
SetPedDrunknessNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_DRUNKNESS(Ped ped, BOOL enabled, float drunknessLevel);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
enabled | BOOL | — |
drunknessLevel | float | — |
Returns void
Description
SOBER = 0.0f, SLIGHTLY_DRUNK = 0.25f, MODERATELY_DRUNK = 0.5f, VERY_DRUNK = 1.0f
Usage
SetPedDrunkness(ped, enabled, drunknessLevel)
-- always works, by hash
Citizen.InvokeNative(0x406CCF555B04FAD3, ped, enabled, drunknessLevel)JavaScript and C#
SetPedDrunkness(ped, enabled, drunknessLevel);
// by hash
Citizen.invokeNative('0x406CCF555B04FAD3', ped, enabled, drunknessLevel + 0.0000001);Function.Call((Hash)0x406CCF555B04FAD3, ped, enabled, drunknessLevel);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_GET_PED_DRUNKNESSReturns ped drunk level
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.