RedM Natives

_GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED

Hash0xC3995D396F1D97B6
Runtime nameGetPedHasSimplePlayerMemoryChanged
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_PED_HAS_SIMPLE_PLAYER_MEMORY_CHANGED(Ped ped, int memoryType, int ms);

Parameters

NameTypeDescription
pedPed—
memoryTypeint—
msint—

Returns BOOL

Usage

Lua
local retval = GetPedHasSimplePlayerMemoryChanged(ped, memoryType, ms)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC3995D396F1D97B6, ped, memoryType, ms, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetPedHasSimplePlayerMemoryChanged(ped, memoryType, ms);

// by hash
const retval = Citizen.invokeNative('0xC3995D396F1D97B6', ped, memoryType, ms, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC3995D396F1D97B6, ped, memoryType, ms);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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