RedM Natives

_GET_PED_LASSO_HOGTIE_FLAG

Hash0x2C76FA0E01681F8D
Runtime nameGetPedLassoHogtieFlag
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_PED_LASSO_HOGTIE_FLAG(Ped ped, int flagId);

Parameters

NameTypeDescription
pedPed—
flagIdint—

Returns BOOL

Description

alloc8or RDR3 NativeDB

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLassoHogtieFlags__Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LASSO_HOGTIE_FLAG

VORPCORE RDR3natives

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/Lasso%20Hogtie%20Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LASSO_HOGTIE_FLAG

Usage

Lua
local retval = GetPedLassoHogtieFlag(ped, flagId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2C76FA0E01681F8D, ped, flagId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetPedLassoHogtieFlag(ped, flagId);

// by hash
const retval = Citizen.invokeNative('0x2C76FA0E01681F8D', ped, flagId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2C76FA0E01681F8D, ped, flagId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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