_GET_PED_LASSO_HOGTIE_FLAG
Hash
0x2C76FA0E01681F8DRuntime name
GetPedLassoHogtieFlagNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GET_PED_LASSO_HOGTIE_FLAG(Ped ped, int flagId);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
flagId | int | — |
Returns BOOL
Description
https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLassoHogtieFlags__Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LASSO_HOGTIE_FLAG
https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/Lasso%20Hogtie%20Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LASSO_HOGTIE_FLAG
Usage
local retval = GetPedLassoHogtieFlag(ped, flagId)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2C76FA0E01681F8D, ped, flagId, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetPedLassoHogtieFlag(ped, flagId);
// by hash
const retval = Citizen.invokeNative('0x2C76FA0E01681F8D', ped, flagId, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x2C76FA0E01681F8D, ped, flagId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- CLassoHogtieFlags__Flags 12 values
See also
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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