RedM Natives

_HAS_PED_EMOTIONAL_PRESET_LOADED

Hash0xDE3904B22695D9F9
Runtime nameHasPedEmotionalPresetLoaded
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED(Ped ped, const char* name);

Parameters

NameTypeDescription
pedPed—
nameconst char*—

Returns BOOL

Description

Usage

Lua
local retval = HasPedEmotionalPresetLoaded(ped, name)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDE3904B22695D9F9, ped, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasPedEmotionalPresetLoaded(ped, name);

// by hash
const retval = Citizen.invokeNative('0xDE3904B22695D9F9', ped, name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDE3904B22695D9F9, ped, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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