RedM Natives

_REQUEST_PED_EMOTIONAL_PRESET

For more information, see common:/data/emotional_presets.meta

Hash0x5C3C55EAAD19915F
Runtime nameRequestPedEmotionalPreset
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_PED_EMOTIONAL_PRESET(Ped ped, const char* name);

Parameters

NameTypeDescription
pedPed—
nameconst char*—

Returns void

Description

For more information, see common:/data/emotional_presets.meta

Usage

Lua
RequestPedEmotionalPreset(ped, name)

-- always works, by hash
Citizen.InvokeNative(0x5C3C55EAAD19915F, ped, name)
JavaScript and C#
JavaScript
RequestPedEmotionalPreset(ped, name);

// by hash
Citizen.invokeNative('0x5C3C55EAAD19915F', ped, name);
C#
Function.Call((Hash)0x5C3C55EAAD19915F, ped, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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