_REQUEST_PED_EMOTIONAL_PRESET
For more information, see common:/data/emotional_presets.meta
Hash
0x5C3C55EAAD19915FRuntime name
RequestPedEmotionalPresetNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REQUEST_PED_EMOTIONAL_PRESET(Ped ped, const char* name);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
name | const char* | — |
Returns void
Description
For more information, see common:/data/emotional_presets.meta
Usage
RequestPedEmotionalPreset(ped, name)
-- always works, by hash
Citizen.InvokeNative(0x5C3C55EAAD19915F, ped, name)JavaScript and C#
RequestPedEmotionalPreset(ped, name);
// by hash
Citizen.invokeNative('0x5C3C55EAAD19915F', ped, name);Function.Call((Hash)0x5C3C55EAAD19915F, ped, name);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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