RedM Natives

_REMOVE_PED_EMOTIONAL_PRESET

Hash0xFC3BAB1801A8255A
Runtime nameRemovePedEmotionalPreset
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_PED_EMOTIONAL_PRESET(Ped ped, const char* name);

Parameters

NameTypeDescription
pedPed—
nameconst char*—

Returns void

Description

Usage

Lua
RemovePedEmotionalPreset(ped, name)

-- always works, by hash
Citizen.InvokeNative(0xFC3BAB1801A8255A, ped, name)
JavaScript and C#
JavaScript
RemovePedEmotionalPreset(ped, name);

// by hash
Citizen.invokeNative('0xFC3BAB1801A8255A', ped, name);
C#
Function.Call((Hash)0xFC3BAB1801A8255A, ped, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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