_IS_PED_IN_POINT
If returned true: There are enemy peds near friendly turn in ped.
Hash
0x078076AB50FB117FRuntime name
IsPedInPointNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_PED_IN_POINT(Ped ped, float x, float y, float z, float radius, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
p5 | BOOL | — |
Returns BOOL
Description
If returned true: There are enemy peds near friendly turn in ped. Going to aggro.
If returned false: Moving back to idle as there aren't any remaining enemy peds near ped
_IS_PED_IN_*
Usage
local retval = IsPedInPoint(ped, x, y, z, radius, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0x078076AB50FB117F, ped, x, y, z, radius, p5, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPedInPoint(ped, x, y, z, radius, p5);
// by hash
const retval = Citizen.invokeNative('0x078076AB50FB117F', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p5, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x078076AB50FB117F, ped, x, y, z, radius, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.