RedM Natives

_IS_PED_IN_POINT

If returned true: There are enemy peds near friendly turn in ped.

Hash0x078076AB50FB117F
Runtime nameIsPedInPoint
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PED_IN_POINT(Ped ped, float x, float y, float z, float radius, BOOL p5);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
radiusfloat—
p5BOOL—

Returns BOOL

Description

If returned true: There are enemy peds near friendly turn in ped. Going to aggro.
If returned false: Moving back to idle as there aren't any remaining enemy peds near ped
_IS_PED_IN_*

Usage

Lua
local retval = IsPedInPoint(ped, x, y, z, radius, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x078076AB50FB117F, ped, x, y, z, radius, p5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPedInPoint(ped, x, y, z, radius, p5);

// by hash
const retval = Citizen.invokeNative('0x078076AB50FB117F', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p5, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x078076AB50FB117F, ped, x, y, z, radius, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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