RedM Natives

_REQUEST_PED_FACIAL_MOOD_THIS_FRAME

Hash0x8B3B71C80A29A4BB
Runtime nameRequestPedFacialMoodThisFrame
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME(Ped ped, Hash mood, int p2);

Parameters

NameTypeDescription
pedPed—
moodHash—
p2int—

Returns void

Description

mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/fwFacialAnimRequest__Mood
Params: p2 = 6 in R* Scripts

Usage

Lua
RequestPedFacialMoodThisFrame(ped, mood, p2)

-- always works, by hash
Citizen.InvokeNative(0x8B3B71C80A29A4BB, ped, mood, p2)
JavaScript and C#
JavaScript
RequestPedFacialMoodThisFrame(ped, mood, p2);

// by hash
Citizen.invokeNative('0x8B3B71C80A29A4BB', ped, mood, p2);
C#
Function.Call((Hash)0x8B3B71C80A29A4BB, ped, mood, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.