_REQUEST_PED_FACIAL_MOOD_THIS_FRAME
Hash
0x8B3B71C80A29A4BBRuntime name
RequestPedFacialMoodThisFrameNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME(Ped ped, Hash mood, int p2);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
mood | Hash | — |
p2 | int | — |
Returns void
Description
mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/fwFacialAnimRequest__Mood
Params: p2 = 6 in R* Scripts
Usage
RequestPedFacialMoodThisFrame(ped, mood, p2)
-- always works, by hash
Citizen.InvokeNative(0x8B3B71C80A29A4BB, ped, mood, p2)JavaScript and C#
RequestPedFacialMoodThisFrame(ped, mood, p2);
// by hash
Citizen.invokeNative('0x8B3B71C80A29A4BB', ped, mood, p2);Function.Call((Hash)0x8B3B71C80A29A4BB, ped, mood, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- fwFacialAnimRequest__Mood 121 values
Sources
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