RedM Natives

_RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER

Hash0x801917E7D7BCE418
Runtime nameResetPedLadderMovementSpeedModifier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
ResetPedLadderMovementSpeedModifier(ped)

-- always works, by hash
Citizen.InvokeNative(0x801917E7D7BCE418, ped)
JavaScript and C#
JavaScript
ResetPedLadderMovementSpeedModifier(ped);

// by hash
Citizen.invokeNative('0x801917E7D7BCE418', ped);
C#
Function.Call((Hash)0x801917E7D7BCE418, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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