_SET_ACTIVE_META_PED_COMPONENTS_UPDATED
Related to _0x704C908E9C405136 for component loading Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION Doesn't actually return anything.
Hash
0xAAB86462966168CERuntime name
SetActiveMetaPedComponentsUpdatedNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _SET_ACTIVE_META_PED_COMPONENTS_UPDATED(Ped ped, BOOL isMP);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
isMP | BOOL | — |
Returns Any
Description
Related to _0x704C908E9C405136 for component loading
Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION
Doesn't actually return anything.
Related to _0x704C908E9C405136 for component loading
Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION
_S*
Doesn't actually return anything.
Usage
local retval = SetActiveMetaPedComponentsUpdated(ped, isMP)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAAB86462966168CE, ped, isMP, Citizen.ResultAsInteger())JavaScript and C#
const retval = SetActiveMetaPedComponentsUpdated(ped, isMP);
// by hash
const retval = Citizen.invokeNative('0xAAB86462966168CE', ped, isMP, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xAAB86462966168CE, ped, isMP);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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