RedM Natives

_SET_ACTIVE_META_PED_COMPONENTS_UPDATED

Related to _0x704C908E9C405136 for component loading Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION Doesn't actually return anything.

Hash0xAAB86462966168CE
Runtime nameSetActiveMetaPedComponentsUpdated
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _SET_ACTIVE_META_PED_COMPONENTS_UPDATED(Ped ped, BOOL isMP);

Parameters

NameTypeDescription
pedPed—
isMPBOOL—

Returns Any

Description

alloc8or RDR3 NativeDB

Related to _0x704C908E9C405136 for component loading
Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION
Doesn't actually return anything.

VORPCORE RDR3natives

Related to _0x704C908E9C405136 for component loading
Can be used to fix missing outfit changes, always paired with _UPDATE_PED_VARIATION
_S*
Doesn't actually return anything.

Usage

Lua
local retval = SetActiveMetaPedComponentsUpdated(ped, isMP)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAAB86462966168CE, ped, isMP, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = SetActiveMetaPedComponentsUpdated(ped, isMP);

// by hash
const retval = Citizen.invokeNative('0xAAB86462966168CE', ped, isMP, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xAAB86462966168CE, ped, isMP);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.