RedM Natives

_SET_PED_CROUCH_MOVEMENT

Hash0x7DE9692C6F64CFE8
Runtime nameSetPedCrouchMovement
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_CROUCH_MOVEMENT(Ped ped, BOOL state, int p2, BOOL immediately);

Parameters

NameTypeDescription
pedPed—
stateBOOL—
p2int—
immediatelyBOOL—

Returns void

Usage

Lua
SetPedCrouchMovement(ped, state, p2, immediately)

-- always works, by hash
Citizen.InvokeNative(0x7DE9692C6F64CFE8, ped, state, p2, immediately)
JavaScript and C#
JavaScript
SetPedCrouchMovement(ped, state, p2, immediately);

// by hash
Citizen.invokeNative('0x7DE9692C6F64CFE8', ped, state, p2, immediately);
C#
Function.Call((Hash)0x7DE9692C6F64CFE8, ped, state, p2, immediately);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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