RedM Natives

_SET_PED_INCAPACITATION_FLAGS

Hash0xD67B6F3BCF81BA47
Runtime nameSetPedIncapacitationFlags
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_INCAPACITATION_FLAGS(Ped ped, int flags);

Parameters

NameTypeDescription
pedPed—
flagsint—

Returns void

Usage

Lua
SetPedIncapacitationFlags(ped, flags)

-- always works, by hash
Citizen.InvokeNative(0xD67B6F3BCF81BA47, ped, flags)
JavaScript and C#
JavaScript
SetPedIncapacitationFlags(ped, flags);

// by hash
Citizen.invokeNative('0xD67B6F3BCF81BA47', ped, flags);
C#
Function.Call((Hash)0xD67B6F3BCF81BA47, ped, flags);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.