RedM Natives

_SET_TANK_ATTRIBUTE_SIZE

Size will be permanent

Hash0x7FF72DE061DF55E2
Runtime nameSetTankAttributeSize
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TANK_ATTRIBUTE_SIZE(Ped ped, int attributeIndex, float size);

Parameters

NameTypeDescription
pedPed—
attributeIndexint—
sizefloat—

Returns void

Description

Size will be permanent

Usage

Lua
SetTankAttributeSize(ped, attributeIndex, size)

-- always works, by hash
Citizen.InvokeNative(0x7FF72DE061DF55E2, ped, attributeIndex, size)
JavaScript and C#
JavaScript
SetTankAttributeSize(ped, attributeIndex, size);

// by hash
Citizen.invokeNative('0x7FF72DE061DF55E2', ped, attributeIndex, size + 0.0000001);
C#
Function.Call((Hash)0x7FF72DE061DF55E2, ped, attributeIndex, size);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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