_SET_TANK_ATTRIBUTE_SIZE
Size will be permanent
Hash
0x7FF72DE061DF55E2Runtime name
SetTankAttributeSizeNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TANK_ATTRIBUTE_SIZE(Ped ped, int attributeIndex, float size);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
attributeIndex | int | — |
size | float | — |
Returns void
Description
Size will be permanent
Usage
SetTankAttributeSize(ped, attributeIndex, size)
-- always works, by hash
Citizen.InvokeNative(0x7FF72DE061DF55E2, ped, attributeIndex, size)JavaScript and C#
SetTankAttributeSize(ped, attributeIndex, size);
// by hash
Citizen.invokeNative('0x7FF72DE061DF55E2', ped, attributeIndex, size + 0.0000001);Function.Call((Hash)0x7FF72DE061DF55E2, ped, attributeIndex, size);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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