RedM Natives

_SPAWNPOINTS_START_SEARCH_WITH_VOLUME

Hash0x83ED1FC9DF3411F5
Runtime nameSpawnpointsStartSearchWithVolume
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME(Volume volume, int spawnpointsFlag, float p2, int duration, float p4);

Parameters

NameTypeDescription
volumeVolume—
spawnpointsFlagint—
p2float—
durationint—
p4float—

Returns void

Usage

Lua
SpawnpointsStartSearchWithVolume(volume, spawnpointsFlag, p2, duration, p4)

-- always works, by hash
Citizen.InvokeNative(0x83ED1FC9DF3411F5, volume, spawnpointsFlag, p2, duration, p4)
JavaScript and C#
JavaScript
SpawnpointsStartSearchWithVolume(volume, spawnpointsFlag, p2, duration, p4);

// by hash
Citizen.invokeNative('0x83ED1FC9DF3411F5', volume, spawnpointsFlag, p2 + 0.0000001, duration, p4 + 0.0000001);
C#
Function.Call((Hash)0x83ED1FC9DF3411F5, volume, spawnpointsFlag, p2, duration, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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