RedM Natives

_UPDATE_ANIMAL_DAMAGE_MODIFIER

Hash0x0F9E754EBE8FDBFA
Runtime nameUpdateAnimalDamageModifier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _UPDATE_ANIMAL_DAMAGE_MODIFIER(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Usage

Lua
UpdateAnimalDamageModifier(player)

-- always works, by hash
Citizen.InvokeNative(0x0F9E754EBE8FDBFA, player)
JavaScript and C#
JavaScript
UpdateAnimalDamageModifier(player);

// by hash
Citizen.invokeNative('0x0F9E754EBE8FDBFA', player);
C#
Function.Call((Hash)0x0F9E754EBE8FDBFA, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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