_UPDATE_ANIMAL_DAMAGE_MODIFIER
Hash
0x0F9E754EBE8FDBFARuntime name
UpdateAnimalDamageModifierNamespacePED
SideClient
NameCommunity guess
Docs
Since build1311
Signature
void _UPDATE_ANIMAL_DAMAGE_MODIFIER(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns void
Usage
UpdateAnimalDamageModifier(player)
-- always works, by hash
Citizen.InvokeNative(0x0F9E754EBE8FDBFA, player)JavaScript and C#
UpdateAnimalDamageModifier(player);
// by hash
Citizen.invokeNative('0x0F9E754EBE8FDBFA', player);Function.Call((Hash)0x0F9E754EBE8FDBFA, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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