_UPDATE_PED_WOUND_EFFECT
Hash
0x66B1CB778D911F49Runtime name
UpdatePedWoundEffectNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UPDATE_PED_WOUND_EFFECT(Ped ped, float value);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
value | float | — |
Returns void
Description
Params: 0.0f to remove wound effects
femga rdr3_discoveries · research notes
//0x66B1CB778D911F49 _REMOVE_PED_WOUND_EFFECT(ped, 0.0)
-------------------------------------------------------------------Usage
UpdatePedWoundEffect(ped, value)
-- always works, by hash
Citizen.InvokeNative(0x66B1CB778D911F49, ped, value)JavaScript and C#
UpdatePedWoundEffect(ped, value);
// by hash
Citizen.invokeNative('0x66B1CB778D911F49', ped, value + 0.0000001);Function.Call((Hash)0x66B1CB778D911F49, ped, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.