RedM Natives

_FORCE_DESPAWN_PERSCHAR

Hash0x7B204F88F6C3D287
Runtime nameForceDespawnPerschar
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _FORCE_DESPAWN_PERSCHAR(PersChar persChar);

Parameters

NameTypeDescription
persCharPersChar—

Returns void

Usage

Lua
ForceDespawnPerschar(persChar)

-- always works, by hash
Citizen.InvokeNative(0x7B204F88F6C3D287, persChar)
JavaScript and C#
JavaScript
ForceDespawnPerschar(persChar);

// by hash
Citizen.invokeNative('0x7B204F88F6C3D287', persChar);
C#
Function.Call((Hash)0x7B204F88F6C3D287, persChar);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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