RedM Natives

_RESET_PERSCHAR_SCHEDULE

Hash0x8B44273A92CD406C
Runtime nameResetPerscharSchedule
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_PERSCHAR_SCHEDULE(Hash persCharHash);

Parameters

NameTypeDescription
persCharHashHash—

Returns void

Usage

Lua
ResetPerscharSchedule(persCharHash)

-- always works, by hash
Citizen.InvokeNative(0x8B44273A92CD406C, persCharHash)
JavaScript and C#
JavaScript
ResetPerscharSchedule(persCharHash);

// by hash
Citizen.invokeNative('0x8B44273A92CD406C', persCharHash);
C#
Function.Call((Hash)0x8B44273A92CD406C, persCharHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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