RedM Natives

_SET_PERSCHAR_SCHEDULE

Hash0x187D65F3AEC5D679
Runtime nameSetPerscharSchedule
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PERSCHAR_SCHEDULE(Hash persCharHash, const char* schedule);

Parameters

NameTypeDescription
persCharHashHash—
scheduleconst char*—

Returns void

Usage

Lua
SetPerscharSchedule(persCharHash, schedule)

-- always works, by hash
Citizen.InvokeNative(0x187D65F3AEC5D679, persCharHash, schedule)
JavaScript and C#
JavaScript
SetPerscharSchedule(persCharHash, schedule);

// by hash
Citizen.invokeNative('0x187D65F3AEC5D679', persCharHash, schedule);
C#
Function.Call((Hash)0x187D65F3AEC5D679, persCharHash, schedule);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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