RedM Natives

PERSISTENCE_ADD_SCENARIO_LOOTED

Hash0x8245C1F3262F4AC2
Runtime namePersistenceAddScenarioLooted
NamespacePERSISTENCE
SideClient
NameOfficial
Docs
Since build1207

Signature

void PERSISTENCE_ADD_SCENARIO_LOOTED(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns void

Usage

Lua
PersistenceAddScenarioLooted(scenario)

-- always works, by hash
Citizen.InvokeNative(0x8245C1F3262F4AC2, scenario)
JavaScript and C#
JavaScript
PersistenceAddScenarioLooted(scenario);

// by hash
Citizen.invokeNative('0x8245C1F3262F4AC2', scenario);
C#
Function.Call((Hash)0x8245C1F3262F4AC2, scenario);

Sources

alloc8or RDR3 NativeDB

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