RedM Natives

_HAS_VEHICLE_TRAILER_PROP_SET_LOADED

Hash0x8F3333F0A6900B3C
Runtime nameHasVehicleTrailerPropSetLoaded
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_VEHICLE_TRAILER_PROP_SET_LOADED(Vehicle vehicle, int wagonIndex);

Parameters

NameTypeDescription
vehicleVehicle—
wagonIndexint—

Returns BOOL

Usage

Lua
local retval = HasVehicleTrailerPropSetLoaded(vehicle, wagonIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8F3333F0A6900B3C, vehicle, wagonIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasVehicleTrailerPropSetLoaded(vehicle, wagonIndex);

// by hash
const retval = Citizen.invokeNative('0x8F3333F0A6900B3C', vehicle, wagonIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8F3333F0A6900B3C, vehicle, wagonIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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