RedM Natives

_REMOVE_VEHICLE_LIGHT_PROP_SETS

Hash0xE31C0CB1C3186D40
Runtime nameRemoveVehicleLightPropSets
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REMOVE_VEHICLE_LIGHT_PROP_SETS(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns void

Usage

Lua
RemoveVehicleLightPropSets(vehicle)

-- always works, by hash
Citizen.InvokeNative(0xE31C0CB1C3186D40, vehicle)
JavaScript and C#
JavaScript
RemoveVehicleLightPropSets(vehicle);

// by hash
Citizen.invokeNative('0xE31C0CB1C3186D40', vehicle);
C#
Function.Call((Hash)0xE31C0CB1C3186D40, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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