RedM Natives

_REQUEST_PROP_SET

Hash0xF3DE57A46D5585E9
Runtime nameRequestPropSet
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _REQUEST_PROP_SET(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns BOOL

Usage

Lua
local retval = RequestPropSet(hash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF3DE57A46D5585E9, hash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RequestPropSet(hash);

// by hash
const retval = Citizen.invokeNative('0xF3DE57A46D5585E9', hash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF3DE57A46D5585E9, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.