RedM Natives

_DELETE_PROP_SET

Hash0x58AC173A55D9D7B4
Runtime nameDeletePropSet
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DELETE_PROP_SET(PropSet propSet, BOOL p1, BOOL p2);

Parameters

NameTypeDescription
propSetPropSet—
p1BOOL—
p2BOOL—

Returns void

Usage

Lua
DeletePropSet(propSet, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x58AC173A55D9D7B4, propSet, p1, p2)
JavaScript and C#
JavaScript
DeletePropSet(propSet, p1, p2);

// by hash
Citizen.invokeNative('0x58AC173A55D9D7B4', propSet, p1, p2);
C#
Function.Call((Hash)0x58AC173A55D9D7B4, propSet, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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