RedM Natives

_RELEASE_PROP_SET

Hash0xB1964A83B345B4AB
Runtime nameReleasePropSet
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _RELEASE_PROP_SET(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns BOOL

Usage

Lua
local retval = ReleasePropSet(hash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB1964A83B345B4AB, hash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ReleasePropSet(hash);

// by hash
const retval = Citizen.invokeNative('0xB1964A83B345B4AB', hash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB1964A83B345B4AB, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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