RedM Natives

_SET_PROP_SET_FLAG

Hash0xC1AB7EEFD3E6EE49
Runtime nameSetPropSetFlag
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PROP_SET_FLAG(PropSet propSet, int flag);

Parameters

NameTypeDescription
propSetPropSet—
flagint—

Returns void

Usage

Lua
SetPropSetFlag(propSet, flag)

-- always works, by hash
Citizen.InvokeNative(0xC1AB7EEFD3E6EE49, propSet, flag)
JavaScript and C#
JavaScript
SetPropSetFlag(propSet, flag);

// by hash
Citizen.invokeNative('0xC1AB7EEFD3E6EE49', propSet, flag);
C#
Function.Call((Hash)0xC1AB7EEFD3E6EE49, propSet, flag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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