RedM Natives

_SET_PROP_SET_VISIBLE

Hash0x9D096A5BD02F953E
Runtime nameSetPropSetVisible
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PROP_SET_VISIBLE(PropSet propSet, BOOL toggle);

Parameters

NameTypeDescription
propSetPropSet—
toggleBOOL—

Returns void

Usage

Lua
SetPropSetVisible(propSet, toggle)

-- always works, by hash
Citizen.InvokeNative(0x9D096A5BD02F953E, propSet, toggle)
JavaScript and C#
JavaScript
SetPropSetVisible(propSet, toggle);

// by hash
Citizen.invokeNative('0x9D096A5BD02F953E', propSet, toggle);
C#
Function.Call((Hash)0x9D096A5BD02F953E, propSet, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.