RedM Natives

_0xA7ECEBAFBAF997A5

Hash0xA7ECEBAFBAF997A5
Runtime nameN_0xa7ecebafbaf997a5
NamespaceSAVE
SideClient
NameHash only
Docs
Since build1436

Signature

Any _0xA7ECEBAFBAF997A5(Hash savegameType);

Parameters

NameTypeDescription
savegameTypeHash—

Returns Any

Usage

Lua
local retval = N_0xa7ecebafbaf997a5(savegameType)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA7ECEBAFBAF997A5, savegameType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xa7ecebafbaf997a5(savegameType);

// by hash
const retval = Citizen.invokeNative('0xA7ECEBAFBAF997A5', savegameType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA7ECEBAFBAF997A5, savegameType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xa7ecebafbaf997a5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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