RedM Natives

DOES_THREAD_EXIST

Hash0xFF975BC4435A0FA3
Runtime nameDoesThreadExist
NamespaceSCRIPT
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL DOES_THREAD_EXIST(int threadId);

Parameters

NameTypeDescription
threadIdint—

Returns BOOL

Usage

Lua
local retval = DoesThreadExist(threadId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFF975BC4435A0FA3, threadId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesThreadExist(threadId);

// by hash
const retval = Citizen.invokeNative('0xFF975BC4435A0FA3', threadId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFF975BC4435A0FA3, threadId);

Sources

alloc8or RDR3 NativeDB

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