RedM Natives

_REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME

Hash0x7423F7835770F619
Runtime nameRequestThreadExitForAllThreadsWithThisName
NamespaceSCRIPT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_THREAD_EXIT_FOR_ALL_THREADS_WITH_THIS_NAME(Hash nameHash);

Parameters

NameTypeDescription
nameHashHash—

Returns void

Usage

Lua
RequestThreadExitForAllThreadsWithThisName(nameHash)

-- always works, by hash
Citizen.InvokeNative(0x7423F7835770F619, nameHash)
JavaScript and C#
JavaScript
RequestThreadExitForAllThreadsWithThisName(nameHash);

// by hash
Citizen.invokeNative('0x7423F7835770F619', nameHash);
C#
Function.Call((Hash)0x7423F7835770F619, nameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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